Breaking the quiet part 3 mgsv sex4/11/2024 It really says something about how staggeringly good the core gameplay is.Īnd I can live with that. What is more, is that MGS manages to do this even though its open world is boring, hollow and empty. It's absolutely incredible and a benchmark for all other games. It's AI the smoothness of the animations the enemy interactions, the way you can impact the mission. MGS5 has the best stealth gameplay ("sandbox") I have ever seen in a video game. The game completely lacked the balls to portray them like real mercenary organizations. Mercenaries rape, they kill, they torture. Mercenaries are not supposed to be this loveable guys. Mercenaries doesn't discriminate, they kill anyone for money. Instead these mercenaries are treated as characters in Animal Crossing. Kojima was not brave enough to let snake become evil, and that was the problem. I thought we were going to be shooting kids, making choices that turn a hero into a demon, as a hero becomes everything he sworn to fight against and losses the plot beneth him. MGS5 failed us from what we thought we were getting. It didn't make much sense, but could I say the same for Code Talker? Paz? Ocelot? Kaz? They are all completely forgettable and unimportant and have little they learn or develop into. I cannot confidently engage in the Quiet discussion because at least her character had a tiny bit of action at the end. Snake was a cool dude on an important mission, and like a soap opera, once you're in, you're hooked.īut we didn't buy it in MGS5 and that is why I am so puzzled by all of it. Either mysterious psychic powers, or experimental nanomachines, or weird drawn out explanations on recessive/dominate genes, cloning, and more takes center stage.īut that's okay, because it had its charm and the characters were fun, and we bought the fiction. MGS1,2 and 3 are all loaded with bosses with badly defined character abillities and motivations that make no fucking sense. MGS has always been bad shit insane and full of plot holes and scientific explanations that didn't made sense. The characters don't work, there is little drama or character development, and it lacked the cohesive development the other games had. MGS5 has none of the charm, and thus we don't buy the bullshit. I just think that we didn't bought the fiction in MGS5. I think MGS4 or MGS5 was not particularly more insane or nonsical than MGS 1-3. It was an attempt to bridge continuity between a game from 1987 and with one that explains how the most beloved character (MGS3) becomes a villain (MGS5). Ocelot isn't a rapist, even if he was intended to be at one stage. She says "things worse than that", which could be just that she received psychological torture as well. Just as the Rose conversations in MGS2 evoke the kind of conversations you'd hear in a committed relationship (you can say they're annoying but the fact is that Rose is dumping everything on Raiden for a reason: she knows the danger and the likelihood of him finding out about her being a spy, hence why she wonders if he likes her for her rather than her false appearance). Seriously have some of you flirted with a woman before? The kind of dialogue in MGS1 is fucking child's play yet it still manages to get the appropriate tone of male/female interaction. Who cares if Shinkawa drew her naked? That has no bearing on the character or the game. I already said Sniper Wolf is genuinely sexualized. It's a fun bit of flirty, back and forth dialogue. She has to have a great butt for it to be possible to implement at all, Snake is just stating the obvious.
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